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ChamberACR
Allen Royston @ChamberACR

Age 41, Male

Army 2LT

UNR

USA

Joined on 10/11/08

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Upgrade suggestion:

Jump
When attacked, have a 10/20/30% chance to jump high and avoid the attack. If this triggers, the jumper will land hard on the attacking enemy, doing 100/150/200% increased damage

Bullet Dive
Passively increases jump's activation chance by 5/10/15%. Also increases jump's damage by 30/60/90%

Opening
When this unit gets a critical hit, another party member will automatically attack the same enemy.

Adapting Armor
When hit with an elemental attack, resistance towards that element type will increase by 10%. This effect stacks, but only a total of 70% across all elements can be had. e.g. You get hit with 2 bio, 4 fire, and 1 wind. You now have +40% fire resist, +20% bio resist, and +10% wind resist. You can't get any more until you die or win the battle, at which point the resistances are reset.

I actually built in something similar to Jump, and I particularly like the idea of Opening. That was is something of a technical difficulty though. But I'll see if I can work it in. Wow, I didn't expect so many great ideas from people ;)

How about this one:
Tough Luck: increases all stats (ALL) but lowers luck.

I really enjoy this game and i look foreward playing it to the final chapter. Excellent Job!

I have a couple more ideas:
LAST BREATH--if the player is about to preform an attack (or has one ready) and is defeated, the move will be carried out, and if it heals him, he is revived.
TIMED HIT--if the player presses spacebar with correct timing, a melee attack's dmg is increased by 10/15/20/30% and a buster attack has 1/2/3 extra hits at 5/10/15/20% dmg each. [is affected by CHAIN REACTION]
ON THE OFFENSIVE--DMG caused by the player is increased by 5/10/20%, but dmg caused to him increases by 30/25/20%. [incompatible with ON THE DEFENSIVE below]
ON THE DEFENSIVE-- DMG caused to the player is decreased by 10/15/20%, but dmg caused by him decreases by 20/15/10%. [incompatible with ON THE OFFENSIVE above]

You know what's funny? In my very first prototype of the game engine, I actually had Last Breath AND Timed Hits built in to the game. I took them out because of technical reasons, but wow.. small world. As for On the Offense/Defense, I already have battle formations that do roughly the same thing. Good ideas though!

Let's see:
Rage of the Elements: increases fire, lightning, wind, ice and bio damage by 5/10/15/20/25%

Destiny Bond: when the character is defeated, the enemy who delivered the final blow gets defeated too (chance:50/100%)

Last Resort: When hp is low, the character unleashes a limit break after his turn ( after finishing the chosen action ) (chance:25/50/75/100%)

I like these a lot, particularly Destiny Bond. I might try and squeeze this in...

Sniff, can we expect an update after xmas :(

Last Stand:limit break when hp reach 20% or below,dealing a sure critical hit on next attack (rank ?/1)

Armor Change:add armor change command on limit break,automatic activate when hp reduced to 1/2/3/4/5% (requirement:1 on last stand) (rank ?/5)

Berserking Spirit:add damage by 120/140/160/180/200% when Armor change at critical state (requirement:1 on Armor Change) (rank ?/5)

Killer Instinct:increase critical chance by 15% (rank ?/1)

Instant Kill:When dealing critical damage,caster have a 1/2/3/4/5% of killing target in a blow (requirement:1 on Killer Instinct) (rank ?/5)

Hope these skills is nice to fit in~

I like the idea of an "Armor Change" that a few of you have thrown out, but you all have to realize that this is a LOT of sprite work to deal with. It already takes me three hours to properly animated and code 1 character, so adding additional sprites to the mix is out of the question for now.

the Armor Change skill is based on SS4flamealchemist's idea
The armor is shown below

X:Ultimate Armor,Shadow Armor,Blade Armor

Zero:Black Zero,Omega Zero

Axl:White Axl

Ultimate armor:2x on def,all stat 150%,lower tech sp cost by half,regenerate 200hp per round,both damage x2,last only 1 turn (because its too godly XD)

Shadow armor:immune to melee and buster type damage with high speed,damage 120%,Hide command added (X godmode till next turn),last 2 turn

blade armor:def 75% (u will noe why if u see all description),dealing x3 damage if receive 50 or more,damage x2,blade dance command added (inflict 100% damage while immune till next turn,last 2 turn

Black Zero:def x2,damage 150%,anti-melee and anti-shot command added (immune damage till next turn),last 4 turn (its cuz stat lower like hell dude don jealous to this armor =P)

Omega Zero:(guess wat?) 3X damage!!!,def 50%,regenerate 30% hp and 20 sp per turn,giga blade command added (deal 5X damage with half sp),last 5 turn

White Axl:damage 75%,attack 4 times,def 150%,tech use 1sp,The white gunner command added (use the limit break 4 times (with 75% damage) in a turn,stun for 1 turn to recharge),last 7 round (dude this armor does hav skill with heavy price don be jealous agn -_-)

new update for white axl armor (who am i kidding -_- im just removing godly stat)

White Axl:75% damage 2 times,The white gunner command 2 TURN STUN (now happy this armor not THAT DAM GODLY? -_-)
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------------------------------------- Ultimate armor:Virus surge command added (deal 5x damage and enter Virus X)

Virus X:lost 200 hp per turn,x3 damage,x3 def,Invincible virus command added (godmode till next turn),unlimited surge command added (deal x5 damage but lost 200 hp),light saber command added (deal 2 times normal attack (means of x6 damage) and stun for 5 turn (cannot be cure by any skill or item) ),armor last forever till battle finish

Hope if i help~ but sorry for spamming ^^

i just thought 2 more upgrade in last night

Unlimited rage:boost damage to 120/140/160/180/200% and decrease def to 20/40/60/80/100% by using Unlimited rage command (do not stack with Berserking spirit)

Ultimate finisher:a omnislash-liked skill useable only when Armor change last 1 turn,dealing x5 damage while also charge limit break by 25% with half sp drained

HOPE THESE SKILL REALLY FIT *BEG* PLEASE.......

if its not fit in for chapter 2 i hope u can make it in the chapter 3 thx for reply

I'm worried about Nano-Shielding. Although the idea is great, having 15% of your health regenerate would make builds towards health become incredibly overpowered. And having the rank go up for a potential amount of 5 times, it seems like the maximum amount can be 25%...which is incredibly ridiculous.