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ChamberACR
Allen Royston @ChamberACR

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Megaman X RPG Chapter 2 Update: Tier 1 Upgrades

Posted by ChamberACR - November 4th, 2009


So I've been spending a lot of time adding content to an already robust fighting engine. If you've played the first chapter, then you'll know that UPGRADES are my way of introducing a sort of "talent tree" (ala WoW) to the traditional RPG formula. In the first chapter, you had about 25 to select from. In chapter 2, you'll have 75 (!) to choose from. These are broken down into 3 tiers. The first tier will only cost you one upgrade credit to increase an upgrade rank; the second tier requires 2 credits, and the third tier requires 3. Every level you go up you'll get two upgrade credits to disperse as you see fit. As you can imagine, this creates a wide variety of gameplay options that change how you play the game.

Here's a breakdown of the upgrades thus far.

TIER 1:

RESERVE TANK: Increases HP by 4/8/12/16/20%.
ETHER EFFICIENT: Increase SP by 4/8/12/16/20%.
ASSAULTING FORCE: Critical Strike damage increased by 15/30/45%.
CRITICAL MASS: Improve your CHARGE rating by 10/20/30%.
TECHNOPATHIC: Improve your FOCUS rating by 10/20/30%.

BRAWNY: Increase STR by 3/6/9/12/15%.
ARMOR POLISH: Increase DEF by 3/6/9/12/15%.
VOLTAGE AMPLIFIER: Increase ETH by 3/6/9/12/15%.
DAMPENER FIELD: Increase EDEF by 3/6/9/12/15%.
ALACRITY: Increase AGI by 3/6/9/12/15%.

SERENDIPITOUS: Increase LUCK by 3/6/9/12/15%.
ANODIZED: Increase RES by 3/6/9/12/15%.
AMELIORATE PLATING: Increase ARMOR rating by 10/20/30%.
SHOCK PROOFING: Increase ABSORB rating by 10/20/30%.
BENIGN HEALER: Increase HEALING potential by 10/20/30%.

EXPEDITIOUS: Increase CAST SPEED by 10/20/30/40/50%.
CONCEALMENT: Increase STEAL rate by 7/14/21/28/35%.
TARGETING SENSORS: Increase CRIT rate by 1.5/3/4.5/6/7.5%.
OBVIATE INPUT: Increase EVADE rate by 1.5/3/4.5/6/7.5%.
GALLANTRY: Damage caused by enemy melee/buster damage decreased by 5/10/15/20/25%.

INSULATED: FIRE RESISTANCE increased by 8/16/24/32/40 points.
ANTI-FREEZE: ICE RESISTANCE increased by 8/16/24/32/40 points.
DUST COVERED: WIND RESISTANCE increased by 8/16/24/32/40 points.
GROUNDED: ELECTRIC RESISTANCE increased by 8/16/24/32/40 points.
IMMUNIZED: BIO RESISTANCE increased by 8/16/24/32/40 points.

Megaman X RPG Chapter 2 Update: Tier 1 Upgrades


Comments

Awesome job! I can't wait to see how this RPG comes out!

Oh yeah! This is going to eat up some time. I am just about maxed out on chapter one. Only about 4-5 more levels to go! But, yeah. This is going to be a pain in the neck to get all these upgrades. Anyway, I can't wait to see the finished product.

So, does this mean you are out of OCS? And hopefully have more time for this? i still can't believe you're back. I honestly never expected to see you again. I know how the military is.

Dude, I don't know how the hell anyone makes such a professional-like RPGin flash. But somehow, you can manage to pull it off

A lot of this sounds an awful lot like Sonny 2.

Yes Kyzak, because Sonny was the first game the EVER have the idea of upgrades. It was was the first game in the history of man to implement turn-based battle. And god-forbid that anyone think that Sonny wasn't the first game with EXP points, or skill points.

Because everyone knows that Sonny was the first RPG, and all RPG ideas EVER made are copying off of it.

Fuck off, sonny boy. (Get it?) Har har har.

LOL all i do is use cheat engine u can hav infinite upgrade point as u wanted

P.S:sorry for hacking i complete it without hack 5 times o_O

P.S.2:DO NOT PUT TOO HIGH NUMBER FOR UPGRADE POINT,IT WILL CRASH