Contact Info / Websites
Hi everybody! I hope you're all enjoying the New Years (even though it's almost February).
Hey, um, listen. I know I said I'd be almost done about this time, but I've hit a few delays. The first of which is the job and the second of which is the amount of improvements I'm making. Unfortunately I can't negate the first one, but I can assure you that the improvements are well worth it.
Since the battle mechanics are finished, I've moved onto the platforming aspects. In the previous game, collision detection was spotty, some people got shoved off the screen, and a few other oddities persisted even after patches. This has been fixed completely. I actually redid the entire platforming code (a few times actually - ARGH! - so painful!) so it's pixel perfect now. Main characters can now wall jump (woot!) and double jump, and probably do a few more things when I'm done. But most importantly, the platforming aspects that make Megaman a Megaman game will be better applied.
Again, sorry this is taking so long to push out. You have to keep in mind that I'm kind of making three separate engines at once: an RPG engine, a platformer engine, and a i/o engine. But progress is being made!