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ChamberACR
Allen Royston @ChamberACR

Age 41, Male

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Joined on 10/11/08

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MMX RPG Chapter 2 Update!

Posted by ChamberACR - March 13th, 2010


So it's been a while NG. Sorry about that. Lots of "real world" things that are getting in the way of my masterpiece. Before I talk about that, though, let's cover what's been done and what's left to do before MMX RPG Chapter 2 is ready for launch.

- BATTLE ENGINE: The engine is FINALLY finished. It's a touch of WoW, old school FF, and Breath of Fire all rolled into one. The challenge I found in developing this new system was in how to convert the massive amount of information available to the player into a clean, cohesive interface. The extra complexity in the game made this overhaul an absolute must, since fights (specifically boss encounters) require some deep levels of strategy.

- ITEMS/WEAPONS: Chapter 1 had approximately 25 items and 75 pieces of equipment; Chapter 2 has approximately 80 items and 350 pieces of equipment. Much of the equipment can be bought at a store, but a variety of the new weapons must be created. That brings me to...

- BUILD SHOPS: By collecting SCHEMATICS scattered throughout the game, you'll be able to create new items and equipment. Winning battles automatically produces SCRAP, and scrap will allow you to create new stuff. The only thing I need now are some weapon descriptions. IF ANYBODY IS CREATIVELY UP FOR THIS TASK, PLEASE LET ME KNOW!!
- IMPROVED INTERFACES (all around): I've spent most of my time improving and fixing the glitches people reported in Chapter 1. I've nailed about 99% of them and made some much needed adjustments.
- NEW PLAYABLE CHARACTERS: Dynamo and Sigma are intricate to the storyline in Chapter 2, bringing the total cast of playable characters to 5. Speaking of which...

- NEW PLATFORMING ENGINE: So admittedly, I was never really satisfied with my original platforming engine. It was glitchy. Inconsistant. And you couldn't wall jump. Well guess what: that has all been added. Wall climbing and double jumping ARE BACK BABY! Whoo!! And it's silky smooth. I redid the entire engine from scratch, so now it plays like a Megaman game should.

So that's all the things that have been accomplished. I still need to do the following things:

- REDO THE ANIMATION:Chapter 1 was, in my opinion, great, but not very efficient when it comes to memory storage. A lot of this was because how the character animation was done. I've fiqured out a method that lets me animate the same character with the same amount of detail at only 1/4 the memory usage, but it also means I have to redo all the animation. Its a gigantic pain in the ass, and it's unfortunately going to take me weeks to complete.
- REDO THE EFFECTS:Same as the characters. If anybody wants to help me in this department, I could really use it. Things like fireballs and explosions and the like.

- REDO THE SOUND:Thankfully, I don't have to redo all of them. I've though about doing some voicework for this version, but that ultimately comes down to how much space I have left after everything is said and done.

- CUTSCENES: Okay, so I'm not an animator, but I could really use the help of an animator in creating story cut scenes. Or at least somebody who can draw so we can fill the story with pictures and text. If there's no volunteer, I'll figure something around that. But still, an animator would be great...

- LEVEL DESIGNS/STORY:Once the animation and everything else is complete, I'm going to really start hammering out this story. Needless to say, it'll be less ridiculous then FFXIII. Which probably isn't saying much. Seriously - Lighting is a female version Cloud; Vanille is a stereotypical Japanese female teenager; Snow is whinnier/brawnier version of Tidus, and Hope is an emo/younger version of Squall. Godamnit Squareenix, my patience for your predictable stock characters is running thin.

Anyways, that's all for now. LET ME KNOW IF YOU CAN HELP!

MMX RPG Chapter 2 Update!


Comments

I just got finish playing the chapter 1 for the first time, and it is as if It could be on the game boy, you have some real nice talent. Um if you cant find anyone to make weapon description I will do it for you. I dont know how qualified I am so if someone else thinks they can do a good job of it, let them do it. But if you need help, pm me or email me at aj1adams@gmail.com.

Im surely URGE You put the game screen as small as this screen shot to maximize the quality of the game

And u need put them more frame so they would look more like orginal megaman x look like also faster and use megaman sound add shadow to where they stand or running around

can't wait big fan of da game

Oh my Chuck, ChamberACR is alive! And.. judging by the massive content you're putting in this game, it looks like this could be an RPG that could sell on a console. I can't believe you're going to do all of this in flash. To be honest, you HAVE to find a way to market this as an official Megaman game. It sounds like you're adding so much stuff that the only way to truly understand it is to actually play the game and learn it. At least, that what it seems like to me. You're really going above and beyond to make the greatest flash game in all of history!(I think)

I wish you the best of luck in your multi-year quest. I can't help you programming-wise, but if you feel like you need some help in creativity or something odd that requires time, feel free to email me at Laughingbox.sonic@gmail.com . I think it would be pretty cool to contribute to this game, as a regular person. Good luck!

Maybe not the "greatest", but it will be the most technical RPG project EVAR! lol

Thanks for the support man :)

<3 Thanks for your time

After playing once more of two of those megaman X epidsode i felt chapter 0 is better on quality remove those on chapter 1 replace with 0 or add a option allow your screen is as small as screenshot above im pretty impress now do not dispoint me :D

I've actually done a lot of writing, and would love to help out with this project. I have grad school, so depending on what you need, I wouldn't be able to do this all at once, but I absolutely love Chapter 1 (can't stop playing it!) and the idea of having something of myself in Chapter 2 is too cool to pass up. PM me or e-mail deliriumfrenzy@gmail.com.

Maybe you can be part of my editing team once the game is complete. Knowing my inability to spell check, I could really use the help. =D

i agree with laughingbox it'd be amazingly popular and can you give us an estimate on how much more time so we dont go crazy and start a riot :)

I'd love to, but I rushed the first chapter and I spent WEEKS making patches. Seriously, the patch notes were like three pages long and I think - to some degree - it really damaged my scores. So this time, before I release anything, it has to be PERFECT. But... I'm "trying" (ie, hopeful) to have all the big stuff complete before June and then I'll send it to people for bug testing/editing.

Wait... now that I played again Chapter 0, didn't Zero quit the Maverick Hunters?

Also, I tried making a game with Dynamo playable too. The game sucked so I scrapped it.

Oh yes, I'll help even though I haven't played a smidgen of the first 2 chapters.

It might have something to do with LB.

POSSIBLY.

(mochamylatte@yahoo.com)

I look forward to it :D

I really love this rpg series that you made.if you need any help in editing, testing, descriptions,or storyline, please e-mail me a crazymaton1@hotmail.com
I've played through most of the megaman x series, megaman battle network, and megaman zero series so maybe I could help you uot with storyline.

good job can u give me an average percent of how much is done

Maybe you should add a Bass chip for the battlechip collection. And some bosses in the classic series like the green devil.

i cant wait for chapter 2 it looks like its gonna be 10x more awsome then chapter1

is it going to be finished by this year

dude,dont worry lol,take as long as you need,if your having fun making these,then take your time!it took me a year to make my game,and it sucked,but i had fun

Looks nice. Personally, I would have been happy if you had just fixed the platforming part of the gaming engine. But, this seems like a different game entirely. So, congrats. Dynamo and Sigma are going to be with the hunters? Okay. Any chance we can expect Vile to make an appearance? Either way. If Sigma and Dynamo are going to be on the hunter side, who's going to be on the evil side? Omega or Weil? Or possible Megaman iX? Anyway, it looks awesome. I can't wait to try this bad boy out. I'm currently making my own flash series. So, you can check out my flash for ideas if you want for the story.

do you possibly know when its gonna be done? pm back =D

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