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ChamberACR
Allen Royston @ChamberACR

Age 41, Male

Army 2LT

UNR

USA

Joined on 10/11/08

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MMX RPG Chapter 2 Update!

Posted by ChamberACR - March 13th, 2010


So it's been a while NG. Sorry about that. Lots of "real world" things that are getting in the way of my masterpiece. Before I talk about that, though, let's cover what's been done and what's left to do before MMX RPG Chapter 2 is ready for launch.

- BATTLE ENGINE: The engine is FINALLY finished. It's a touch of WoW, old school FF, and Breath of Fire all rolled into one. The challenge I found in developing this new system was in how to convert the massive amount of information available to the player into a clean, cohesive interface. The extra complexity in the game made this overhaul an absolute must, since fights (specifically boss encounters) require some deep levels of strategy.

- ITEMS/WEAPONS: Chapter 1 had approximately 25 items and 75 pieces of equipment; Chapter 2 has approximately 80 items and 350 pieces of equipment. Much of the equipment can be bought at a store, but a variety of the new weapons must be created. That brings me to...

- BUILD SHOPS: By collecting SCHEMATICS scattered throughout the game, you'll be able to create new items and equipment. Winning battles automatically produces SCRAP, and scrap will allow you to create new stuff. The only thing I need now are some weapon descriptions. IF ANYBODY IS CREATIVELY UP FOR THIS TASK, PLEASE LET ME KNOW!!
- IMPROVED INTERFACES (all around): I've spent most of my time improving and fixing the glitches people reported in Chapter 1. I've nailed about 99% of them and made some much needed adjustments.
- NEW PLAYABLE CHARACTERS: Dynamo and Sigma are intricate to the storyline in Chapter 2, bringing the total cast of playable characters to 5. Speaking of which...

- NEW PLATFORMING ENGINE: So admittedly, I was never really satisfied with my original platforming engine. It was glitchy. Inconsistant. And you couldn't wall jump. Well guess what: that has all been added. Wall climbing and double jumping ARE BACK BABY! Whoo!! And it's silky smooth. I redid the entire engine from scratch, so now it plays like a Megaman game should.

So that's all the things that have been accomplished. I still need to do the following things:

- REDO THE ANIMATION:Chapter 1 was, in my opinion, great, but not very efficient when it comes to memory storage. A lot of this was because how the character animation was done. I've fiqured out a method that lets me animate the same character with the same amount of detail at only 1/4 the memory usage, but it also means I have to redo all the animation. Its a gigantic pain in the ass, and it's unfortunately going to take me weeks to complete.
- REDO THE EFFECTS:Same as the characters. If anybody wants to help me in this department, I could really use it. Things like fireballs and explosions and the like.

- REDO THE SOUND:Thankfully, I don't have to redo all of them. I've though about doing some voicework for this version, but that ultimately comes down to how much space I have left after everything is said and done.

- CUTSCENES: Okay, so I'm not an animator, but I could really use the help of an animator in creating story cut scenes. Or at least somebody who can draw so we can fill the story with pictures and text. If there's no volunteer, I'll figure something around that. But still, an animator would be great...

- LEVEL DESIGNS/STORY:Once the animation and everything else is complete, I'm going to really start hammering out this story. Needless to say, it'll be less ridiculous then FFXIII. Which probably isn't saying much. Seriously - Lighting is a female version Cloud; Vanille is a stereotypical Japanese female teenager; Snow is whinnier/brawnier version of Tidus, and Hope is an emo/younger version of Squall. Godamnit Squareenix, my patience for your predictable stock characters is running thin.

Anyways, that's all for now. LET ME KNOW IF YOU CAN HELP!

MMX RPG Chapter 2 Update!


Comments

I'll be more than happy to assist with spellchecking/grammar/etc.

Email is mloloya1atgmail.com

Everyone is also wondering if you are still alive :(

I don't know if you noticed yet, but you spawned an pretty big community for this game alone. Not even ch0 and ch1, just the anticipation for ch2. Can't wait, and you've done amazing things already! Keep it up!

So no demo dang it

hey, im new, but if you want I can do item description, and maybe some voice acting (I want to try hehe) If you want, give a text and i'll do a demo

Does anybody know if ChamberACR is still alive...?

Okay. I must say it as a fan of megamanX........................ THIS GAME RULES!!!!!!! I have experience with game design. Heck. I'm making a game right now. I would completely LOVE to help out man. Keep up your amazing work. *sorry about this one but....* Live long... and prosper....

This is prolly my fav MMX game now! ChamberACR, you ROCK man (Ha ha! It's a play on words - LOL)!! I do not have any experience in game design or anything like that, but I'm a top notch speller. So, lemme know if you still need help with spell checking. Also, I may be able to come up with some item names, etc. PM me or e-mail me @ shraltonn@juno.com

OK if you ever played megaman bn 5 you would know they got dark chips i was wondering if you can add that except cost way more than the other chips mostly because duh those dark chips are strong

OH MY WORD..... That's what the battle system is gonna look like?!?
IT LOOKS SO COOL!!!!! I JUST CAN'T WAIT TO PLAY IT!!!!!!!!

WAIT... WHAT??? Dynamo and Sigma are gonna be playable?!?
OH YEAH!!!

i hope finish faster its been3 years ive been waiting for this

what if you and psuedolonewolf worked together your games together would be so epic

hmm......neverending update? IM WAITING FOR AGES

can i be in the beta test please

For all of you who love ChamberACR's Megaman x game, you may enjoy Megaman Mavericks 1 & 2. It's a downloadable RPG game created by Youtube user Maddrex77. If you look him up on youtube & lok on his site, he gives you the sites to download the games. So, while you are waiting for ChamberACR to finish Megaman RPG Chapter 2, you can play this one in the mean time. I find it very fun and challenging @ the same time! One of the best fanmade RPG's (along with Megaman RPG Chapter 1) that I personally feel Capcom could benefit from! :-)

This sounds and looks like it's coming along amazingly. I've loved your work ever since I played the first chapter, and I really look forward to everything you will ever make. Ever

I took a look at the left side of the Screenshot and I saw X.
and then I said: Oh, that must be the Player's side now. And X is being targeted by Bomber Joe???
Then I just noticed.
I took a look at the upper right and saw the Player's Characters
the 1st slot's image is empty.
I took a look at the bottom right side and saw Axl, Zero, and Dynamo...
so what's up with X? O.o

~Anyways. I agreed when you said "If I had to choose between adding voice or more music, I'd have to go with more Music".
~And maybe I could help you with the weapon descriptions. Or maybe something else. I'd love to.

~I liked Boss Rush and Chapter 1. Just Finished Boss Rush but I sorta made a mistake there xD. I only had one Emergency Tank left. I used overload and it killed X then I used the Tank for X. But then Zero got killed with the Big Yellow Thing. D: which left me with X versus the Big Yellow Thing and Protoman. Fortunately for me, I tried to use the "Bad Mojo" Item on the Big Yellow Thing which rendered him stunned and poisoned, making it 1 on 1.
~I haven't finished chapter 1, yet. :3

~Good Luck dude! And I may be able to help! If you want meh, you could PM meh :3
~ /me can't wait for Chapter 2

Dude, I'd love to help with the weapon descriptions of this game, I still can't get enough of chapter 1

R.I.P

Hey i have sent you a pm with my email so your welcome to get in touch if you need help.
It would be awesome to be able to help out with this project, chapter 1 rocked.
I forgot to mention in the pm that i took art and graphics in college (uk college) so i can draw if you need somthing for the cut scenes i might be able to help out but i dont have a traditional style, i can show you examples of my work whe you get in touch :)

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