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ChamberACR
Allen Royston @ChamberACR

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Megaman X RPG Chapter 2 Update: Tier 3 Upgrades

Posted by ChamberACR - November 4th, 2009


Tier 3 UPGRADES (subject to change):

DIGITAL LEARNING: Increase the amount of XP and SXP your team earns by 2/4/6%.
SPOILS OF WAR: Chance to find twice the amount of scrap after battle than normal.
COLLATERAL DAMAGE: --
COHESION: --
CHAIN REACTION: Longer combos increase damage done.

BATTLECRY: The entire team has their damage increased by 5/10/15%.
NANO SHIELDING: Restore 5/10/15% of your total HP when blocking.
STATIC DISCHARGE: Deals damage when attacked.
RECYCLIST: Items used in battle are turned into scrap.
TREASURE HUNTER: Enemies drop more exotic types of loot more often.

PRUDENT: Inventory sold at shops are 20/40% cheaper.
BLOODLUST: Recover HP after destroying an enemy.
WHITE BLOOD: Poison now heals HP instead of draining it.
TACTICIAN: Increase all stats by 1/2/3%.
BUSTER BOOSTER: Buster attacks cost 2% of your SP, but increase the overall damage by 5%.

SECOND WIND: If an attack defeats the player, SP is drained instead of HP, therefore preventing a KO.
SUBSTITUTE: If there's not enough SP to cast a tech, HP is taken instead.
KILLER INCENTIVE: Critical strikes increase all party members ready bar.
SHOTGUNNER: Improve damage caused by ALL-ATTACKS by 25/50%.
COMRADERY: Heals are increased by 8/16/24%.

As you can tell, I still have a few slots left to add more UPGRADES. If you have any suggestions for any good ones, let me know.

Megaman X RPG Chapter 2 Update: Tier 3 Upgrades


Comments

You need to be able to switch armors like in Command Mission. They each had armors that they could use. Maybe use two of any of X's armors, possibly Dark Zero, absolute zero, Omega Zero, or even Nightmare Zero. And for Axl, He could have a stealth mode, and His white armor from X8. Just some ideas. Watch some Command Mission videos or something. The transformation system from that game would pretty much fit right in with this. Anyway, just rambling now.

Darn. I wish I could think of some good upgrades about now. Maybe some stuff to apply to the Limit breakers. That's the only thing I can think of. But, that's kinda hard, because it would have effects and make the game too easy.

Here's one. Increase the effects of items. If you haven't already.

AWESOME!
Hope teh next one comes soon

Safety Dance: The entire team has their defense temporarily increased by 2/4/6%.

I cannot believe you are actually taking the time to post updates....

anger limit: every rank you get gives you a limit breaker,or increased attack of limit breaker.

Upgrade name
Reboot.

Times can upgrade
5

Upgrade description
Chance to reboot as soon as your hit points hit 0: 50-60-70-80-90-100%

oh one more thing sometimes my game freezes but not my computer like i can play other games but not this game you get me

Haggler:
Increase payout of items sold
Upgrades: 5
2% 4% 8% 16% 32%

I actually made a talent for something similar to this ;)

Quitter: increase chance to flee battle
Upgrades:5
5% 10% 15% 20% 25%

Low limits: Increase limit breaker chance
Upgrades:1
50%

Cohesion: Increse rusting damage
Upgrades: 3
15% 30% 45%

Collareal Damage: leftover damage from buster is spread to the next target
Upgrades: 1

so how will this affect upgrades transferred from ch.1? With some of the upgrades needing 1 point in ch1 but 2 in ch2 could leave you with negative upgrade points, and I don't think you want X and co getting blown up every chapter just to reset their upgrades... Also, will these require other upgrades to be MAXed before becoming useable?

There's already a tech called Second Wind (Airman chip), so having an upgrade also called Second Wind might cause confusion.

Upgrade suggestions:

Recyclist: Items used in battle have a 0/16/33% chance of not being used up, 100/84/67% chance of becoming scrap.

Chip Catalog: Gives 1 extra battlechip slot.

True Master: Doubles battlechip mastery bonus.

Judgement: Enemies lose 5/10/15% health at the beginning of battle.

Enemy Observer: Allows use of enemy attacks/techs/limit breaks in battle.

Useless Upgrade: Unlocks "Upgrade Freak" achievement. (ok, maybe this one isn't that good...)

I really like some of these, particularly the idea of Judgment. Well see =D

Maybe this one:

Pokerface: lowers physical attk from (half)humens by ...

rage of the machine : When a ally falls deal 10% more damage but recieve 5% more damage.

GREAT talent name. I'm using it ;)

Hmm..

Reflective plating - Chance of decreasing buster damage by x% and deal the difference in damage back at the enemy by x%

Limiter Release - Increase attack power, duration, effects, etc of Limit Break by x% at the cost of x/x hp and sp.

Peircer rounds - Buster attacks negate x% of an enemy's defence and a chance to damage the enemy behind to target

Chain Extension - Chain display stays on screen longer for x seconds (perfably start out low, like .4 seconds, .6 seconds, etc)

Team Effort - Readied attack combo's deal increased damage

Combo Breaker (if enemy's also have combo counters) - when attacking while the enemy combo display is showing, your attack power is increased by x% based on their combo number

Medic - When using a support skill, decrease cost by x/x and increase by x%. When using a healing item increase it's effect by x%

Returning Hero - when revived, increase the hp restored by x% and increase attack power, speed, and defence by x%

Not sure if this'll be of much help, but just a few thoughts on it. Hope one of them makes it into the game. Good luck dude = D

These are really good, and I heavily thought about how to implement these. I particularly like the idea of Team Effort and Returning Hero. I'll see if i can make these work ;)

how about achievements that give bonuses

There's actually going to be in game rewards for achievements. I hate that metagaming for no purpose shit.

how about a upgrade called lethal weapon once you die (2) choices if you get revived then you start with limit break or if theres one person in the party left they automatically get limit break you have between (2) choices of those things i said you can decide

A couple suggestions of mine would be to make a regeneration of some kind that restores X amount of HP/SP every X # of turns, as well as a damage dispersion which has a similar effect as the grenade launchers, only for all forms of damage. Also, a % chance to cause status effects wouldn't be a bad idea.

I'm not really sure if it would be a suggestion...maybe.

Perhaps 5 diffrent upgrade for leveling up fire, ice, electric, wind, and bio damage respectfully.

Maybe an upgrade that slightly inprove a powerchip performance by a percentage...

Or a unique upgrade based on the character to give that character a unique move if that character is equipped with their chip, like Copy chip or Wily chip.

I can't really think of a sutible name though...

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