Tier 3 UPGRADES (subject to change):
DIGITAL LEARNING: Increase the amount of XP and SXP your team earns by 2/4/6%.
SPOILS OF WAR: Chance to find twice the amount of scrap after battle than normal.
COLLATERAL DAMAGE: --
COHESION: --
CHAIN REACTION: Longer combos increase damage done.
BATTLECRY: The entire team has their damage increased by 5/10/15%.
NANO SHIELDING: Restore 5/10/15% of your total HP when blocking.
STATIC DISCHARGE: Deals damage when attacked.
RECYCLIST: Items used in battle are turned into scrap.
TREASURE HUNTER: Enemies drop more exotic types of loot more often.
PRUDENT: Inventory sold at shops are 20/40% cheaper.
BLOODLUST: Recover HP after destroying an enemy.
WHITE BLOOD: Poison now heals HP instead of draining it.
TACTICIAN: Increase all stats by 1/2/3%.
BUSTER BOOSTER: Buster attacks cost 2% of your SP, but increase the overall damage by 5%.
SECOND WIND: If an attack defeats the player, SP is drained instead of HP, therefore preventing a KO.
SUBSTITUTE: If there's not enough SP to cast a tech, HP is taken instead.
KILLER INCENTIVE: Critical strikes increase all party members ready bar.
SHOTGUNNER: Improve damage caused by ALL-ATTACKS by 25/50%.
COMRADERY: Heals are increased by 8/16/24%.
As you can tell, I still have a few slots left to add more UPGRADES. If you have any suggestions for any good ones, let me know.
SS4FlameAlchemist
You need to be able to switch armors like in Command Mission. They each had armors that they could use. Maybe use two of any of X's armors, possibly Dark Zero, absolute zero, Omega Zero, or even Nightmare Zero. And for Axl, He could have a stealth mode, and His white armor from X8. Just some ideas. Watch some Command Mission videos or something. The transformation system from that game would pretty much fit right in with this. Anyway, just rambling now.